Finally it is here. The reason I am actually doing this blog. A short dictionary that might help you settle in if you come to FFXIV from WoW. Why not the other way around? Cause I'm a sad little person with a hateboner for Blizzard. Nah, just joking. WoW is more than an MMORPG. It is a cultural phenomenon. And while I don't doubt there are some FFXIV players who know next to nothing about WoW, I think the majority is the opposite. How can you not know at least about the general setting?
Now you can have many reasons to join. And it is a good time for that as well, considering Endwalker is six months away. You might have started already like Pyromancer, planning to start like Bellular, or just watching the trailers and being curious like Asmongold. This guide is for you. I will try to make it as spoiler free for FFXIV as possible.
Races
Final Fantasy XIV has a considerably less races. Granted there are no factions so they don't need to make two of each races. Also each race has two subraces, called clans. Yes, we had them before Allied Races became a thing. I won't ellaborate on the clans unless they relate to different WoW races.
Midlander Hyur
And the first one is your average bog standard human. Just like the ones you see in Stormwind. If you are really lacking in imagination be sure to pick the most mundane class and your own real life gender. Not much to say about them. They are humans.
Highlander Hyur
Now this might surprise you, but the Highlanders are the orcs. Most of the Highlanders lived in Ala Mhigo. Now the coalition of good guys, the Eorzean Alliance was founded to push back the Ala Mhigans after they made good progress invading one of the city states. Sounds familiar? Their history also includes a long occupation by the Garlean Empire, the closest analogy we have to the Burning Legion. This was after said invasion though. One of the most prominent Ala Mhigans is Raubahn Aldynn the Flame General, who used to be a slave fighting as a gladiator before gaining his freedom and becoming a political and military leader. Yep, he is very much like Thrall.
Elezen
This is where things get complicated. The Elezen are the elves, obviously. But there is a slight problem with the clans. The Wildwood Elezen have a majority population in two cities. One is Gridania, a city close to nature, lead by priests who practice nature magic. The other is Ishgard a gothic city ruled by the Archbishop and defended by knights. So they are both Night Elves and Blood Elves. The Duskwight live underground.
Roegadyn
The giants who could probably rip your head off, but are in many cases a lot more gentle than they appear. Case in point the weaving and the culinarian (cooking) trainer is also a Roegadyn. Tauren would be a logical pick, but if you venture outside of playable races, there is an even better one. Vrykul. The first playable clan are the Hellsguard who live close to volcanoes up north. The clue is up north. Gigantic buff humans from the north of the map is pretty much what Vrykul are. The other clan is the Seawolves. They are usually pirates, and even ones who are not are sailors of fisherman. They are very close to the sea. They also tend to have blue or blueish green skin. This fits the Kvaldir perfectly.
Lalafell
Probably one that will shock WoW players the most. Lalas look a lot like gnomes. However a disturbingly large ammount of them are criminals, loan sharks or corrupt businessmen. They are all about the money. While they are less likely to blow you up than their Azerothian counterparts, they are definitely goblins at heart.
Miqo'te
So what would be the best equivalent for fanservice cat people? Would you believe me if I said Trolls? They are excellent hunters, can be fierce when the situation calls for it and naturally live in tribes. Considering how Sunseekers often live in deserts while Moonkeepers prefer forests, we can divide them into Sandfury (Farraki) and Amani Trolls.
Au Ra
Probably the easiest one. Added in the first expansion, often blueish skin color, has horn, tails and scales, not native to this part of the world, the most extreme case of sexual dimorphism in game. They are the Draenei. They also face discrimination due to looking draconic, not unlike how Draenei look like Eredar. The Raen are more the city dwelling type, while the Xaela are tribal people close to nature. So for this reason I'd consider the latter to be the Broken.
Viera
Probably the hardest one to decide. This requires a bit more context. Viera first appeared in Final Fantasy Tactics Advance back in 2003 and have been a popular race in the franchise ever since. Request to make them playable in FFXIV continued untill it happened in Shadowbringers. So far they are locked to female, but in Endwalker male Viera will be available. This is a first in the franchise as they live in a matriarchal society. They have limited costumization options due to their heads and legs. Now de we know of any immensly popular WoW races with weird legs and a female lead society that made its debut in 2003? Sure we do, they are the Naga. Only ours are rabbit people not snake people. And they are playable.
Hrothgar
The most bestial of the playable races. And funnily enough one of the best when it comes to technology. They invented the gunblade after all. A fitting counterpart for my favorite playable WoW races, the Worgen. Helion have a monarch while the Lost do not, so let's make the latter Bloodfang Worgen.
Classes and Jobs
Obviously I am not going to do all of them. World of Warcraft has 36 specs and naturally Final Fantasy XIV does not have a counterpart for all of them. In turn, we have jobs that WoW doesn't have. Just a quick explanation here. Classes are what start at level 1. All the starting classes, plus rogue belong to this category. These base classes evolve into a job at level 30 where you equip a job crystal and enhance your class. You can have every class and job on one character. Each expansion job works without a base class. You can't unequip the job crystal. They also start at a higher level, like hero classes in WoW. The odd one out is Blue Mage which starts at level 1, but they are a different breed as vastly different rules apply to them. Also each class/job only has one spec. On the flip side they are more distinct. Casters are Disciples of Magic, while physical classes are Disciples of War.
Gladiator - Paladin
Gladiators are your standard blocking tanks. They are pretty much Protection Warriors. Their job version is the Paladin which, you guessed it, plays like a Protection Paladin. In FFXIV your class is tied to your weapon, so all Paladins fight with a sword and a shield.
Marauder - Warrior
Visually they appear to be Arms Warriors, with their two handed axes, but in reality they play closer to Blood Death Knights as they do a lot of self-healing and are tanks.
Dark Knight
This one does not have a base class. Starts at 30. Very dark aesthetic, a giant greatsword, unlocked in the first expansion. Very close thematic similarities with Death Knight. Not so much in gameplay, but if you want a dark and edgy tank, this is the way to go.
Gunbreaker
The final tank. Number two when it comes to health regeneration and comes with a high damage potential. Also the highest starting tank job. It also carries a very iconic weapon, the gunblade. While this comparison IS admittedly a little forced I don't think it is unreasonable to look at them as Vengeance Demon Hunters who carry iconic weapons, deal damage and regenreate their health to tank. They also used to start at 90 which was the highest level available.
Conjurer - White Mage
Conjurer is the only starting healer class. It is also the only easy healer to compare as the ones in both games are very different. Conjurers and White mages are definitely specced in Restoration as they use nature magic, but the question is are the Druids or Shamans(Shamen?). Both have merits. They start in Gridania the Darnassus equivalent and they are trained by the Malfurion equivalent. But their magic comes from the Elementals so....yeah. Any of the Resto specs.
Arcanist - Scholar
As I said healers are hard to compare. But I could see maybe Scholars being Discipline priests as they are focused more on absorption shields than direct healing. They can do that as well of course, but they are more what you would call a barrier healer. In fact an aim for Endwalker is to make White Mages and Astrologians pure healers, while turning Scholars and the new Sage into barrier healers. Also worth noting is that the base class, Arcanist, is DPS, probably a node to the damage dealing capabilities of the Disc Priest.
Thaumaturge - Black Mage
This one is easy. Most of their spells are either fire or ice spells and they are the only pure direct damage dealing casters. These are the Mages. Not much else to say.
Arcanist - Summoner
Yes, Arcanist again. It is the only class with two jobs, which makes leveling easier, but gearing harder. But to stay on topic, they summon pets and mostly deal damage by spreading dots. Not to mention as a Summoner you dable in arts that could endanger the world if it goes out of control. They are Affliction Warlocks. Wether they will get closer to or farther away from Demonology in Endwalker will remain to be seen. But they are definitely Warlocks.
Red Mage
One of the more iconic jobs of the FF series. The main fantasy of Red Mage is balance. It uses two schools of magic in equal parts to maximize damage. Also they have a pretty good healing toolkit for a dps. They are Balance Druids. Their rotation also includes melee attacks, which the Balance Druid might not do often, but they are certainly capable of it in cat form if they really want to.
Archer - Bard
Considering World of WarCraft doesn't have Bards (shame on them) the only logical choise becomes Marksmanship Hunter as they use bows, but don't use pets. Not an exact comparison as all three physical ranged classes have a heavy support lean.
Machinist
Poor Machinist has been drasticly reworked in every expansion it was in, but at last they appear to be in their place now. What remains unchanged is that they shoot guns and use gadgets. Their current, and most popular, version even has a robot it can summon for a short time that fights for it. While they don't pilot mechas, they are pretty close to what Tinker is envisioned as by its fans.
Pugilist - Monk
Have a guess, They are monks, they punch things untill they die. The things, I mean. Windwalker Monk fans come right this way!
Lancer - Dragoon
The single most iconic Final Fantasy job made popular by Final Fantasy IV. A focus on spears and polearms is not quite common, but thankfully WoW has one in Survival Hunter. This one does not ahve a pet though, to the disappointment of Final Fantasy XI fans, as it had a pet there, but as they are often reminded of, that was only in FFXI and nowhere else in the franchise. Still has strong ties to dragons, at least.
Rogue - Ninja
Rogues are unsurprisingly Rogues. But in this case they developed the Subtlety Rogue fantasy into actual Ninjas. Before role actions were introduced to make sure no job is excluded from raids, Ninja had hands down the best raid utility out of all DPS jobs. It is still my main and will remain so untill they mess it up.
Samurai
I don't think there is a direct analogy for the Samurai playstile where short but very strong bursts of damage are patiently set up, but if Blademaster ever becomes playable the visuals will at least match quite nicely.
Reaper
The job that was for a long time rumored to be Necromancer due to the heavy hints at the Grim Reaper. Well we got the scythe at least. As it will only release with Endwalker we don't know too much about how it will play, but it is an edgy DPS in heavy armor that can enlist help of a summoned minion. While their power is more demonic in nature, the way it fights bring Unholy Death Knight to mind.
Professions
They are one of my favorite parts of the game as they are a lot more developed compared to other MMOs. The are considered classes in game and have their gear, questline and abilities. There is also group content for fishers and any gathering profession can find treasure maps that can lead to special dungeons. Gathering professions are called Disciples of Land while crafter and Disciples of Land.
Botanist
Herbalism with a twist. They also gather wood for carpenters to use. The plants they gather are used by Alchemists, Culinarians and Weavers. They train in Gridania
Miner
Well they are miners. Not much else to say. The mining trainer is in Ul'dah. Mostly supplies the three different smiths.
Fisher
Yes, they are fishers. Shocker, I know. Mostly supplies Culinarian. But you can also frame caught fish to put them on the wall of your appartment or house. Also possible to place them in your aquarium.
Alchemist
Take a guess. Granted beside potions they also make wands and potions.
Weaver
Tailoring in Eorzea. The most important difference is that yarns are woven from plants supplied by herbalists.
Blacksmith/Armorer
What WoW has for Blacksmithing has been split into two professions. The difference is obvious. Armorers make armors, while Blacksmith makes weapons and tools.
Goldsmith
This is the Jewelcrafter profession. The easiest smith profession to level as both it and the Miner trainer is in Ul'dah.
Culinarian
This is the cooking profession. You can train as a Culinarian in the restaurant Bismarck in Limsa Lominsa. Not much to say about it.
Leatherworker
Yes, this is the Leatherworking profession. Go figure. The main difference is that there is no skinning profession to supply it. Skins from mobs are automatically looted just like everything else.
Setting and Geography
Okay so we know what kind of heroes we will be, but what does the world look like? Well, the map has more foggy area and we don't know how the universe was born, but at least that will give us more area to explore in subsequent expansion. I will ignore several locations, for example Shadowbringers as a whole, because spoilers.
Hydaelin
The planet named after the sentien crystal guarding and guiding it. Not at all dissimilar to Azeroth the planet and the titan soul within. It is not used widely in game. The people prefer our world, this world or the more archais this star. There is one other name, but that would be a spoiler.
Aldenard
The main continent where most of the action takes place. Ruled mostly by city states that are independent, but often cooperate. They are like the Eastern Kingdoms in WoW. Also while the name of the continent is Aldenard, the preferred use in game is Eorzea, which refers to the continent and the neighbouring islands.
Ul'dah
A city in the desert ruled by midgets and with a gladiator arena in the middle. Yes, this is pretty much Gadgetzan. Only it is far larger. Imagine Gadgetzan as the size of Orgrimmar. Now also imagine that it is run by Boss Mida and an advisory board called the Syndicate that includes Thrall, Gallywix, Gazlowe, Marin Noggenfogger and Silas Darkmoon. That is what Ul'dah is like.
Limsa Lominsa
The pirate town down south. Actually it is not even on Aldenard proper. It is on the Island of Vylbrand. Founded by migrant sailors. I labeled it as Booty Bay for a long time, but frankly Boralus is a better fit. I mean the title of the ruler is Admiral for fucks sake.
Gridania
As I mentioned many times before already, Gridania is Darnassus. It is in the forest, it has a lot of wood and the ruler is a priestess of a sort that the story often forgets about. Populated mostly by elves. Go figure. Ul'dah, Limsa and Gridania are the three starting city states. Where you start depends on your class. As far as the story is concerned, you migrate here from outside the continent.
Ala Mhigo
We have already established that Ala Mhigans are the orcs. So does this make Ala Mhigo Orgrimmar or Garadar. Well it IS a place they have to reclaim, but the surrounding area does resemble Durotar, so let's say it is Orgrimmar during 5.4. Trying to take it back is part of Stormblood.
Ishgard
Well this is an interesting one. Ishgard was one of the founding members of the Eorzean Alliance. In fact it came up with the idea. But later they closed the gates of the gothic looking city and only opened it up much much later. It is very easy to see where I am going with this. Elezen or no, Ishgard is our Gilneas.
Sharlayan
Oh, now this is fun. Sharlayan is Dalaran, but with a twist. While Dalaran was originally in the Alterac Mountains before it was moved to Northrend, here the movement was the opposite. Old Sharlayan is on an Island North of Eorzea. Later they established a colony in Dravania, the Northwestern part of Eorzea. The city state was later abandoned, so now it is ruined just like Dalaran crater. Sharlayan both Old and New is a center of knowledge. Most of the central figures that accompany us in our adventures studied there. Quite a few of them were students of our Medivh analogy. Of course Sharlayan is a bit more serious about guarding knowledge. Our Astrologian trainer suffers multiple kidnap attempts, that also include bound and gagged decoys to slow us down. Sheesh. The ruins of New Sharlayan are visited in Heavensward, while Old Sharlayan becomes a hub city in Endwalker.
Othard
Pandaria, but not quite. While it IS the weeb contient it is more japanese and chinese. But it also has a version of Mongolia, populated by the various Xaela tribes.
Ilsabard
The last of the so called Three Great Continents. Notice how all of them end with -ard. We don't explore that many parts of Ilsabard because it is occupied by the Empire. The Nation of Garlemald expanded to cover the entire continent and even moved outside. Often the continent is referred to as Garlemald due to this. Considering it is the home base of the main enemy force, let's say this is Argus. In Endwalker we will get to explore the Garlean capital. A limited glimpse just like with Argus in Legion.
Thavnair
A southern nation mention often in Final Fantasy XIV, but never glimsed. Will feature in Endwalker. It is more or less our version of Tel'Abim, expect instead of bananas it is famous for alchemical ingredients and dancers, Gives up very strong One Thousand and One Nights vibes.
Manderville Gold Saucer
A gigantic casino where you can play minigames, card, race your mounts and fight with your pets. It is essentially the Darkmoon Faire, except it is available all the time once you unlock it. As I mentioned our Silas Darkmoon sits on the Syndicate. He is Godbert Manderville a very wealthy Hyur Goldsmith.
Meracydia
The old continent that is very important for the lore, yet we have never seen it. The map doesn't even show where it should be. It can be considered the FFXIV version of Kalimdor.
The Carteneau Flats
The sight of the final battle against the Empire before the game was reset into A Realm Reborn. While geographically speaking they are the exact opposite it does serve a similar purpose to Mount Hyjal where A Reign of Chaos ended.
The Crystal Tower
A sparking light blue tower that is a reference of the tower of the same name in Final Fantasy III. It is used for a raid. Well, Icecrown Citadel looks similar and has a similar role. Big difference is that it IS the same IC that appeared in WarCraft III.
Persons of Note and Organizations
Again I will not cover everyone, but definitely those who are important to the story and have a counterpart on Azeroth.
The Eorzean Alliance
Considering it is in the damned name it is easy to see that this is the Alliance.
Nanamo Ul Namo
She is the Sultana of Ul'dah. I already mentioned that she is Boss Mida, but that is purely because she is a midget lady who is in charge of actually leading her people and is quite reasonable. Not much of a fighter, but very strong willed and has a strong moral compass.
Merlwyb Bloefhiswyn
This unspellably named lady is the Admiral of Limsa Lominsa. But she is no Katherine Proudmoore. No, no no. She is very tall, has a nice cleavage and could probably shoot you down from a mile. She is pre-Legion Sylvanas.
Kan-E-Senna
She is the Elder Seedsear of Gridania. The story often forgets she exists, because there is not much drama in the woods so we have no reason to go there. But she is nice at least. Tyrande. Pre-BfA Tyrande to be specific.
Raubahn Aldynn
The above mentioned Flame General. We already discussed how his life mirror's Thrall very much. No point in repeating. He is among the more active faction leaders as unlike Nanamo or Kan-E-Senna, he is a military man and can be counted on when there is a fight. Especially if said fight involves Ala Mhigo.
Archon Louisouix Leveilleur
Used to be the most awesome mage ever, untill he dies/disappeared after the Battle of Carteneau. Personally thaught several important character. The people of Sharlayan didn't like him much, because he was not isolationist like them. He is our counterpart for Medivh.
Minfilia
An annoying blonde with large tits. That is pretty much the full extent of her involvement with the story. Supposedly she leads the main faction of heroes, the Scions of the Seventh Dawn, but beside giving orders and getting kidnapped, she is not much of a help. Looks like Jaina, kinda.
Y'shtola
Since we had visual Jaina, now it is time for everything else, Jaina. Y'shtola is among the most learned members of the cast and also a very strong mage. She is also on almost every poster for the game cause nobody can resist a hot catgirl.
Alphinaud Leveilleur
The grandson of Louisouix and the most self important brat to ever exist on the planet. A sheltered rich kid with delusions of being fit to lead. His heart is in the right place, but boy does he need to learn. He is the FFXIV Anduin except with more character and more development. He matures a lot along the way even during the free trial (includes the first expansion).
Alisaie Leveilleur
The twin sister of Alphinaud. The story never tires of people mistaking one for the other. She is a bit more fiery than her brother and likes to spend more time fighting than in meeting rooms. Do we know of a girl roughly Anduin's age who is a relative of an important character and doesn't shy away from a fight? Yes, we do. Taelia Fordragon.
The Garlean Empire
As I mentioned it is the Burning Legion. They don't have a supernatural origin. In fact they can't use magic at all. But they have vast armies and they want to conquer the world, for a good reason, Bonus points for actually having legions and legionaries. They use a lot of Roman titles and positions.
Solus zos Galvus
The founder and, at the start of the game very old, first emperor of the Garlean Empire. Who else can he be if not Sargeras? He wants to conquer the world to make sure nobody uses creation magic that would destroy the land. Not unlike how Sargeras wants to destroy the world to make sure the Void Lords don't get to them first.
Nael van Darnus
The imperial legatus against whom the Battle of Carteneau was fought. It took everyone uniting to bring Nael down, but even then it was a hard earned battle. In short, Archimonde. Just switch the pivotal battle.
Gaius van Baelsar
The other important legatus. The van in his name shows his rank. Became the most important imperial bad guy after Nael's defeat. Tries to conquer Eorzea with the Ultima Weapon, but works about as well as Kil'Jaeden creating the Lich King to conquer Azeroth. And yes, Kil'Jaeden is probably a good analogy. He is a lot closer to the Velen variant than Nael.
Cid nan Garlond
Imperial defector and famous engineer. While he is no prophet and his relationship with Gaius is closer to a father and son dynamic with him being younger, but as a very prominent defector who preeches freedom and outshines everyone who want to follow in his footsteps, he is as close to Velen as we will ever get.
Yugiri Mistwalker
Lady Yugiri is a ninja and probably one of the strongest ones as well. Not much to tell beside her being a very good fit for Taoshi
Hildibrand Manderville
A complete and utter moron who fancies himself a master detective, but needs to be saved by the player all the time. While Azeroth does have a parody detective in Horatio Laine, but I'll be more harsh here and say Matthias Shaw. I mean seriously, for a spymaster he is laughably inept.
Hilda
A tough half-elezen who is heard turningly pretty and very good with a gun. A better developed Amber Kearnen ins a nutshell.
The Ascians
A group of evil cultist who worship and evil god and want to cause the apocalype. Doesn't get much closer than this to the Twilight Hammer. The most important distinction beside the more fleshed out backstory is that the Ascians worship one single god, Zodiark, whom they want to resurrect. By contrast the Twilight Hammer worships Old Gods as a whole.
The Allagan Empire
While they did not create or order Hydaelin, but they did leave behind plenty of relics. Everything old and advanced is pretty much sure to me Allagan. So it is safe to say that they are the Titans of FFXIV. The arsehole titans.
Game terms and modes
Let us step away from the gameworld proper and look at gameplay. Even if you don't worry about classes and races, some of these can get really confusing if you come from other games.
Encyclopaedia Eorzea
The volumes of lorebooks desperately needing a third. This is what we have instead of Chronicles, but a major difference is that EE is more like a compillation of lore we already know. Sure it has new stuff like age and family name for some characters, but nothing like the existence of the Void Lords. Story development and lore is 99.9% ingame with just a fraction in the lorebooks, or the short stories available from the website for free.
Fan Fest
Our BlizzCon. Heald every two years and only for FFXIV so there is alway a new expansion. When we don't have stupid covid to mess things up, there are three events to slowly feed us info and build up hype. Naoki Yoshida, the game director often wears t-shirts that tease the next job.
Patch X.4-X.5
Final Fantasy XIV doesn't have an expansion prepath. Instead the expansion story finished with X.3 and the remaining two major patches are there to lead into the next expansion. They still include raids and dungeons of course.
Guilds
Probably the worst offender. Guilds are the trainers here. Each base class and profession has one. For jobs it is different cause they are often lost and/or secret arts so there is no formal guild tied to them.
Free Companies
This is what you are thinking of when you say, Guild. Free Companies are the player groups. They can also have their own House. Housing plots are limited, but if you are rich, quick and lucky, you can have one apartment, one estate and a private room in the Free Company estate. There are other stuff tied to FC-s like buffs and a workshop, but mostly it is used to chat with people and organizing statics.
Grand Companies
PvP factions. While FFXIV does not have factions the way WoW has, each city state has its own military and at one point in the story you will have to pick between the ones in the three starting cities. It is assumed that you will pick the one you started in, but it is not required. This choice mostly detemines what team you will be on during the 3 way battlegrounds. Your Faction will give you your first mount.
Squadrons
NPC-s you can recruit that can be sent on missions for you. If this sounds like mission tables that is because they are. Upside is that they are absolutely not mandatory. You can safely ignore it. But if you want, they are there.
Frontlines
These are the battlegrounds. As I mentioned there are three teams fighting each other so it is a bit more dynamic than say good old Warsong Gulch, Don't have many and the rules aren't that varied, but still.
The Feast
This is ranked Arena. Not tied to factions. PvP is not a big thing in FFXIV, but we will get a new mode in Endwalker. As of writing this dictionary, we don't know details.
Aetherite
Bigass crystals you can find in every zone. You have them instead of flight paths. Technically you have chocobo porters instead of flight paths, but nobody uses them when they can use cheap instant travel as well. Large cities have an aethernet - a network of smaller crystals you can attune to for easier navigation. This is important as you can't mount up in cities. You can register one aetherite as your home and you will return there if you die. Naturally you can change it much like your Hearthstone location. You can also register a limited number of favorites that are cheaper to use.
Triple Triad
Speaking of Hearthstone our card game is Triple Triad from Final Fantasy VIII. Bonus points for not needing to leave the game for that. It is all integrated. Same with Mahjong a second card game available. Bosses often drop their triple triad card versions.
Lords of Verminion
An often overlooked game mode you can play at the Saucer. It is our version of Pet Battles except it is closer to a MOBA than Pokemon. You play an entire team and destroy enemy crystals as you defend your own.
Minions
This would probably be the right time to mention that pets are called minions.
Duty Finder
This is the Looking For Group tool. There is also a party finder, but there people organize parties. DF matches you with random people. However even if you have a full party you still need to use Duty Finder to enter. You can also go in on your own, but unless you are massively overleveled, that is not a good idea.
Duty Roulette
The random anything. There are many categories, each giving a daily reward if you do them. Leveling roulette throws you and three others in a leveling dungeon. 50/60/70 Roulette throws four people into a dungeon that used to be endgame in previous game versions. With Endwalker this will of course include level 80 dungeons as well. There is also a roulette for endgame dungeons which are level 80 now. Expert Roulette throws you into one of the two most recent dungeons. You also have Guildhests which are short grop scenarios. They were phased out after ARR, but you can still do the old ones for quick EXP at lower levels. All of these use a light party which is a tank, a healer and two dps. Trials are a one boss fight and can go from trivial to kill me now. Normal trials are light party affairs, but only three trials have normal modes. The rest start at hard mode. There are also extreme trials that are close in difficulty to raids. Often above them. Hard and extreme mode uses a full party. Same as Light, but double of everything. Frontline roulettes are obvious, they are the random battleground. Each team consists of an alliance which is three full parties. You also have Alliance Raid roulette. Alliance Raids are, as the name implies, raids you take on as an Alliance. As there are three full parties there are often boss encounters where the party has to split. They tend to be somewhat easier than Normal Raids as there is less individual repsonsibility. Normal roulette matches a full party for a Normal Raid boss. Use at your own peril. Bosses can be qued for separately, but obvisouly you can't fight a boss if you didn't kill the previous one. These fights also have savage versions which are roughly analogous for mythic and are absolutely harder than extreme trials. There are also Ultimates which are one encounter each expansion and involve three savage bosses attacking you at the same time. Well, harder than savage bosses. The last roulette is the Mentor Roulette. If you have a high enough item level and cleared pretty much everything available in the Duty Finder, you can qualify as a Mentor. The Mentor Roulette will match you with struggling groups.
Deep Dungeons
Torghast before it was cool. Or rather Torghast before it was uncool. Two dungeons with changing levels and an independent progression system that will give you good XP and reasonably good gear for your efforts. Completely optional.
Beast Tribe quests
Daily quests you can grind for reputation Like everything else it has a story behind it, but mostly done for mounts and minions.
Orchestrion
The Jukebox. It is by default in inn rooms, but can be crafted by carpenters and placed in any apartment or estate. Bosses tend to drop orchestrion rolls of their battle theme, but quite a few are quest rewards as well. Some are faded and have to be restored by crafters.
Glamour
Also called the true endgame by players, it is the FFXIV version of transmog. A nice and flexible system that would really benefit from a catalogue like what WoW has.
Aesthetician
Instead of having a barber shop we can call the Aesthetician to our inn room to give us a makeover. Hairstyles you earn ingame are only available there and not during character creation even they are account wide.
Levequests/FATEs
Instead of World Quests Final Fantasy XIV has two systems. Levequests are short quests that you can pick up, go to a designated location, activate and complete during the alocated time. You can also set the difficulty if you want more of a challenge. At the end you can get bonus rewards if you did it quickly enough. There are levequests specific to certain profession and for certain Grand Companies. You have a limited number of allowances daily, but you can use as many of those as you want.
FATEs or Full Active Time Evens are open world quests that pop up and need to be done till the timer runs out. They can be escort mission, can ask you to gather items, kill a certain number of enemies, or even a world boss. The strongest world bosses have FATEs that don't show on the map. You know they are present by their exclusive weather effect. The whole server goes apeshit when Odin is on.
Linkpearl
Chat rooms. Linkpearl is the in universe name as they are real and NPCs also often use them. close to the end of 1.0 when the world was ending, the magical energies went apeshit and linkpearl were temporarily useless. That is why there are also postmen now. Or postmoogles in this case.
Allagan Tomestones
Allagan relics. They are roughly analogous to Valor Points as they are used to purchase endgame gear. Old Tomestonesa re phased out in favor of newer ones that award better gear.
Calamity
And finally an important term. Whereas WoW has the Cataclysm, we have the Calamity. In game the release of ARR is celebrated as the anniversary of the Calamity. In history there were multiple such events but when they are talking about THE Calamity it is the most recent one that ended 1.0. Like the Cataclysm it was also caused by a dragon. In this sense Bahamut is like Deathwing. In terms of size he is closer to Galakrond.
Anyroad this was my short summary to help you better find your footing in Eorzea. I'm sure I overlooked something important. If I did, please let me know. And if you did join the game, enjoy your stay.