Hello and welcome back everyone. So what did I do yesterday?
Well, chapter 4-9 of Knights of the Fallen Empire. It was over surprisingly quickly. Frankly I would have liked to play a bit more. Okay, a lot more. Maybe I'm just very good at this, but hardly anyone died. Appart from the already known Darth Marr, I only lost one follower. He was my favorite. :( He will be missed.
Okay, I'm gonna say it: Bioware is back. The old Bioware, before the EA purchase. I loved the story. I was genuinely sad when my companion died and I can actually honestly say that I was surprised by some of the twists. I also liked how we sometimes cut to the villains and looked at what they are doing. I also laughed my ass off quite a lot of times. It gave me a very wide range of emotions that lately only Final Fantasy games gave me. Good job, Bioware. Really.
Of course I wasn't satisfied with everything. Too many central NPC's survived, it was too short, the fights were pitifully easy and I still mostly used the gear I got from shadow of revan. And I didn't change the look of any of the pieces. And it was too short. Also there is one villain (not gonna say names) that I battled twice already and he is still supposed to be a majore threat. You can only battle a bad guy a limited time before he looses his scariness and you start looking like a wuss for not killing him already. He also lacks any real motivation. I like his sister more.
But all of this criticism ammounts for nothing as KotFE gave us something that I am sure many of us have been waiting for since SWTOR launched. True end game.
This is something every MMO needs, but SWTOR didn't have much to offer in this regard. We have eleven operations in the game. Wrath of the Lich King alone gave WoW nine raids.
Untill now there wasn't much to do and even less incentive to do it. Now we have the Alliance system. People from former earlier flashpoints, storylines or short stories (Rise of the Hutt Cartel was relevant after all. Wohooo) return to give you quests. These quests give you new companions. Some are old ones you lost and others are from different classes (it is implied that all other class heroes are dead). But that's not all. The quests also gives you credits, companion gifts, influence with the quest giver and suppplies caches. These supply caches contain even more gear for you and adds to your "war assets' against Arcann. Since the story is pretty much done you cannot fight him with these assets yet, but handing in enough caches still rewards you with buffs for the new flashpoints also comming. Of course if I know correctly (didn't try yet) caches can also come from all the repeatable heroic missions you skipped while leveling 1-65 and said no flashpoints. There is a lot of stuff to do and you have reasons to do it. What more do you need?
Well a roll of duct tape is very nice cause the new mechanic girl can be really rude sometimes.
And Dathomir. Wookieepedia claims that D is in the game now, but I sure didn't see it. Since Nar Shaddaa is a moon I can honestly say that Dathomir is my favorite planet.
If it's not in the game after all I would be happy to write a storyline for it.
Lots of talk about video games and sometimes movies. Not always just about lore. Geek Gazette was already taken.
Showing posts with label EA. Show all posts
Showing posts with label EA. Show all posts
Thursday, October 22, 2015
Friday, October 9, 2015
Star Wars Battlefront - Do not waaaaaant
Good evening everyone.
The Battlefront Beta generated a lot of buzz since it began. It seems that is all everyone wants to talk about. So naturally I will join in and give you my two cents regarding the matter.
As an added bonus, I will be negative about it. Not many negative reviews at this point.
First, let us talk about what was good. It will be very brief unfortunately.
The game is beautiful. No denying that. The visuals are stunning and most of the lag is reserved for the game menu.
It also feals very star wars like. You have X-wing and TIE fighter wreckages on the ground, capital ships in the air and squads of rebels and imperials on the ground.
The first few hours are pure bliss. Problems begin when you get bored, and that comes pretty fast.
Out of the seven game modes we could try out two, both with one map each. All decent weapons are behind a rank lock and a money lock so new players will struggle for long before they can meraningfully contribute to the battles. And its not like there is a lot to unlock. You have maybe five different weapons. Also, alll forms of visual customization are absent from the beta.
Now for the really bad part: Hoth is very poorly balanced, if it can be called balance at all. The entire internet can only give one example of the rebels winning. Otherwise the empire wins all the time.
AT-AT walkers are, well walking, towards the shield generator. The objective is to kill them both before they reach the end of the invisible rail.
No problem. We just need a few snowspeeders and....hold on. Not yet. Okay, how about air support. Well about that. The Y-Wings can only lock onto two huge walkers if the rebels can keep two uplink stations under their control. Of course the snow troopers, the walkers and Darth Vader try to stop them. If the Y-Wings attack, all they do is make the walkers targetable with conventional weapons. You can only do the cable trick when this occurs.
So if you are playing as a rebel, you are pretty much dead. Well I guess it's authentic. After all the rebels lost the Battle of Hoth. Of course it was likely only fun for the Empire.
The Battlefront Beta generated a lot of buzz since it began. It seems that is all everyone wants to talk about. So naturally I will join in and give you my two cents regarding the matter.
As an added bonus, I will be negative about it. Not many negative reviews at this point.
First, let us talk about what was good. It will be very brief unfortunately.
The game is beautiful. No denying that. The visuals are stunning and most of the lag is reserved for the game menu.
It also feals very star wars like. You have X-wing and TIE fighter wreckages on the ground, capital ships in the air and squads of rebels and imperials on the ground.
The first few hours are pure bliss. Problems begin when you get bored, and that comes pretty fast.
Out of the seven game modes we could try out two, both with one map each. All decent weapons are behind a rank lock and a money lock so new players will struggle for long before they can meraningfully contribute to the battles. And its not like there is a lot to unlock. You have maybe five different weapons. Also, alll forms of visual customization are absent from the beta.
Now for the really bad part: Hoth is very poorly balanced, if it can be called balance at all. The entire internet can only give one example of the rebels winning. Otherwise the empire wins all the time.
AT-AT walkers are, well walking, towards the shield generator. The objective is to kill them both before they reach the end of the invisible rail.
No problem. We just need a few snowspeeders and....hold on. Not yet. Okay, how about air support. Well about that. The Y-Wings can only lock onto two huge walkers if the rebels can keep two uplink stations under their control. Of course the snow troopers, the walkers and Darth Vader try to stop them. If the Y-Wings attack, all they do is make the walkers targetable with conventional weapons. You can only do the cable trick when this occurs.
So if you are playing as a rebel, you are pretty much dead. Well I guess it's authentic. After all the rebels lost the Battle of Hoth. Of course it was likely only fun for the Empire.
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