Welcome
back everyone to our dissection of the yet untitled Final Fantasy VII
remake. In the first actual chapter we are going to look at the
visuals. You might think there is no point discussing it because of
course the visuals will be updated.
Well
that's kinda not true. You see the visuals of VII can't be updated.
You could do that with X and call it a day, but not with the ones
before it. You see Final Fantasy VII is not a 3D game. Well not
entirely. Sure the characters are in 3D, but most of the scenery is
not. Not to mention the camera is fixed. It always follows you from
one angle as you go from one end of the screen to the other. And yes,
most areas are exactly as big as the the screen. And they don't get
much bigger either. Obviously all of this will change in the remake.
The environment will be viewed from angles that just plain didn't
exist in the original game. So the devs will have to make sure there
is stuff there to see. Pretty much every environment will have to be
rebuilt from the ground up.Anda naturally everything will have to be
larger. It is hard to guess the size of towns and cities when they
are divided into several screens, but no such luck this time.
Remember Kalm? The first town you stop at after escaping Midgar? It
is there that Cloud gives his account of the Nibelheim Incident. It
also serves as the first area of Dirge of Cerberus and well it is
kinda at the very least ten times as big. If we apply the same size
increase to all the areas the end result will mean that Nomura and co
will have a crapton of work ahead of them. Also can't wait for HD
Wutai.
Although
I think there will be more stuff added to the game than removed there
is one thing we must add to the removed part right now. And that is
the overworld. Like it or not it is a relic of a bygone era. The
current trends call for an open fully explorable world map like in
Skyrim. Or I should say like in Final Fantasy XV. And you know what
that means? That's right. Lots and lots of work on thee environment.
Huge patches of empty grass, carbon copy forests and miles of sea
without small islands are not fun. Appart from a few exceptions you
find anything interesting on the world map is when the story requires
you to do. Like when you fight Toph. Err...sorry, Yuffie. Still you
can't deny that she and Miss Beifong share lots of smilarities.
Anyroad as diverse as the gameplay is, the story itself is pretty
linear. You go here, you do this go somewhere else and do that. As
such there aren't many areas that are not relevant to the plot or
areas that are only there to give side quests. Actually only Wutai
comes to my mind. Now if you have a wide open world map this has to
change. Now if moogles were real they could have a cave somewhere. Or
the sylphs maybe. And we just slipped into gameplay and lore changes
that are necessary solely because the visuals got an update. See? And
this is just scratching the surface. Speaking of scratching.
Combat.
Now the combat system will be discussed separately, but the combat
animations are also parts of the visuals. And they need a huge
overhaul. Now most of it is dependant on the combat system. For
example the cover animation is pretty weird. It needs a rework. But
if the game gets anything more modern than a fully turn based combat
system and it might be removed completely. You know, like how you
don't see party members teleporting in front of you in XIII. We will
also most likely see a much wider variety of sword strikes from good
old Cloud. Watching him repeat the same vertical slash can get
tiresome.
And
then there are the summons. Dear god, the summons. First there is
the..ehmm...weird fade out at the beginning. I'm pretty sure
characters won't change into their outlines in the remake. But that
is nothing compared to what the summons themselves do. Sure some make
a reasonable ammount of sense, like Ifrit, Ramuh or Odin. Leviathan
is pushing it a bit with his (her?) tidal wave that should
realisctically rearrange towns, but I'll let that pass. Titan however
is charged guilty. There is probably a reason why he is getting less
and less screen time as the graphic engines improve. His 'table flip'
should leave a permanent scar on thegame world. And if you are in an
elevator...well good luck. I'm not sure how XV will solve this
problem. Titan might get an entirely new attack both there and here.
Exhibit number two is Neo Bahamut. A good indication that a summon in
VII is messed up is its absence from crisis core. Neo B falls into
this camp along with Titan and Kujata. Table flips and making solid
ground wave is trippy enough, but this particular Bahamut has
probably the most messed up attack. And yes that includes Bahamut
Fury weaponizing the moon.
To
refresh your memories in case playing VII was a long time ago: Neo
Bahamut levitates a huge chunk of the ground – without leaving a
hole naturally – up into the sky. This happens even if you happen
to be inside a cave or a building. Next he destroys the levitated
piece of ground with a huge beam. Naturally the laser that causes
solid rock blast into splinters does not immediately kill the enemies
even if they happen to be a bunch of insects that you can one-shot
kill with your default attack. No, what kills them is the fall from
the stratosphere back to the second floor of a 50 storey building or
whatever. Funnily enough this can happen to enemies that can totally
fly. Sure a simple little bird might forget that it can fly after
this spectacle, but definitely not Sephiroth.
So
yeah. TL;DR version: The summons will most likely undergo a lot of
change as in their current form some would break our suspension of
disbelief, the graphic engine, the fourth wall and all sorts of
physics rules.
Of
course we cannot talk about the visuals of combat without mentioning
blood. In the old games combat was very much bloodless even though
slashing someone with the buster sword should have made every battle
look like it's from Kill Bill. Type-0 has a sort of realistic take on
how combat should look like. Question is: how realistic do we want
Aerith's death to be? It already broke our hearts. But still, getting
stabbed by a sword that size is bound to draw blood. With all the
pools of water around we could get lots of stunning images. Hey
Aerith, look at these pretty red flowers in the water.....
Aerith?.......Aerith!!!!
One
last thing before we wrap up this chapter. If you are a Final Fantasy
fan chances are you have heared of HC Bailly. He is a pretty awesome
guy who has let's play videos for most of the final fantasy entries.
We disagree on some points (6 vs 7, how to pronounce Yuffie) but I
still love his videos and watch them regularly. Sometimes because I
get stuck and a lot of times just to have fun. Well me Bailly noticed
something fishy when doing the Wutai quest line. As you no doubt
remember Elena and Yuffie are kidnapped by Don Corneo and tied to a
statue. So far this sounds like pretty standard fair for Final
Fantasy girls. Most of them get tied up or chained to a wall at least
once by the villains. And the villains always forget about gagging
them for reasons I cannot fathom. Anyway there are several problems
with this particular one. I'll let the gag issue pass as Yuffie has
some pretty funny lines here( as well). The first thing Bailly
noticed is that the girls have no visible restrains on them. Yuffie
mentions something about rope work, but as far as we can see she and
Elana are superglued to the statue. Expect it cant be superglue as
after Corneo presses a button on a remote, that I don't quite
remember seeing, the captives turn upside down in a way that doesn't
make sense no matter how ropes - that by the way can't be operated
remotely – are applied to them. As a final point Bailly draws
attention to the fact that the girls are tied to an area of the
statue that can't be reached no matter where you stand. This is
probably a reason why their release wasn't shown on screen. This
naturally needs some reworks. Although I'm pretty sure all SE has to
do is organize a deviant art contest to draw 'Elena and Yuffie tied
to a statue'. Problem solved. Unfortunately for Yuffie I'm not off
her case yet. The whole Wutai story beings with her memorable theft
of all our materia. Including those on other characters. And yes,
including those you have equipped on your weapons. She does all of
this by...well I'm not sure how because we never see. She never
really touches the player party before fleeing the Shinra troops and
by that time you are already robbed.
A
nice way to solve this problem is for Yuffie convincing the party to
call it a day and make camp. During the night she will have plenty of
time to take all the materia and flee. Of course we would see her
leave and follow her only to be bumped into the Shinra soldiers.
Actually camping might be a permanent feature if it works well in XV.
An existing party camp would definitely answer the question of where
the rest of the gang is while are off fighting before you get the
Highwind. It would also be a good place to get additional influence
points for the Gold Saucer date. And whoops we are back to affecting
gameplay again.
Okay,
that's it for visuals. Hope you guys enjoyed it and will return for
the audio discussion.
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