Welcome
back folks. Since we talked a lot about how some materia might become
problematic I decided to devote a short chapter to materia. Now I
could have named it progression system but the thing is, Final
Fantasy doesn't have a real progression system beside leveling
materia.
I
also revealed that materia weren't always so important at an early
part of development. All of this might leave you wondering wether
materia will stay at all or be outright removed from the game..
That
is something that will never happen. At this point materia are an
integral part of the lore. The Sister Ray is powered by materia,
Meteor is launched by the Black Materia and Holy by the White
Materia. And that is just this game. Before Crisis has the Zirconiade
materia and the support materia needed to summon it, Crisis Core has
the Goddess Materia, and Dirge of Verberus has the Proto Materia.
Materia are also frequently depicted on screen and mentioned in
Advent Children.
Taking
Materia away from Final Fantasy VII would be like taking away
lightsabers or the Force from Star Wars. It's completely out of the
question.
What
I do believe is that materia will loose some of their significance.
If there is some sort of meaningful progress beside materia the whole
Wutai sequence will be a lot less painful. In XIV materia are only
their to provide passive bonuses to equipment. This also wouldn't
work as the plot relevant materia are used for summoning or very
strong magic spells so the right use of materia is probably in the
middle ground between VII and XIV.
As
for the alternative progression system: That depends on wether jobs
will return or not. And wether we will be able to change jobs or not.
We probably shouldn't expect any major surprise. Progression systems
in Final Fantasy are usually not overly complicated and give a lot of
freedom. Whatever we get here will be the same.
And
now I must bid you all farewell. Next chapter will be the most
controversial of them all as we will tackle changes to the story. Oh
dear.
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